

optimize for pop unemployment rather than unfilled jobs.Įach tick, the game checks for unfilled jobs and tries to assign people or migrate pops to planets that need jobs.don't use slaves or visit the slave market.There's nothing you can do from a hardware perspective you have a very good CPU for this (though it is quite old-consider upgrading soon!), which is where the performance bottleneck comes from the devs as you know need to spend a lot of time optimizing the CPU calculations.įrom a game-play perspective, your best bet is to only use certain play styles: What are your best suggestions to fix Stellaris' godawful optimization? I'd be willing to let go of a lot of the less primordial simulations happening for every game tick, and even of battle visualizations):

I'm willing to sacrifice a whole lot (I play almost only using the galaxy map and with a real macro approach to Stellaris in general. Also, the whole app freezes for 3 to 30 seconds which can be a major hassle) (I will recognize the lag I'm talking about with a medium-size galaxy is in no way comparable to the lag you get late-game with the biggest galaxies where there is an active /5 and up to /15 slowdown, here my end-game event is the prethoryn scourge and I'm on a medium-size, I'm just having a /3 slowdown and some stutter, but I just really don't like lag. Yet the end-game events will inevitably lag my PC (especially a galactic war with two sides started by dormant empires waking up and fighting each other). And I've settled with only playing medium-size systems.
